Z'sig

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Stats

Name: Z'sig (Zansig)

Age: (impression age: 17)

Gender: Male

Sexual identity/orientation: Male; either

Species/Type: Human

Type: --

Place of Birth: Darkling Dawn

Place of Residence: We're Rococo

Rank/Craft: Apprentice Metalsmith, specifically weaponry, with combat training.

Duties: None yet

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Family

Sponsors(s): None assigned

Sponsorling(s): None

Bond(s): Halameth

Lifemate(s): None

Pet(s): None

Others of note:

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Flights

Agency Title/Number Chased (by) Caught (by) Eggs, viable/fatalities (#, #:#)
-- -- -- -- --

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Offspring

Viable Offspring Mate
Offspring
  pertinent info
Offspring
  pertinent info
Offspring
  pertinent info
Offspring
  pertinent info
None
  pertinent info

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Family Tree

Current Gen Parents Grandparents Great Grandparents Great Great Grandparents
Magjhizu
  m, metal craft/weapons, 38
Sister
  greenrider, shifter,
    (dec)

Fhariji
  f, greenrider, shifter, 32
Z'sig
Shimaji
  f, silverrider, shifter, 12
Jamizi
  m, shifter, 12
Mother
  greenrider, shifter,
    (dec)
Grandmother
  cook, shifter
Great Grandmother
  unknown, shifter
Great Great Grandmother
  unknown, shifter
Great Great Grandfather
  unknown
Great Grandfather
  unknown
Great Great Grandmother
  unknown
Great Great Grandfather
  unknown
Grandfather
 lower caverns, laundry, shifter
Great Grandmother
  lower caverns
Great Great Grandmother
  lower caverns
Great Great Grandfather
  lower caverns
Great Grandfather
  unknown rider
Great Great Grandmother
  unknown
Great Great Grandfather
  unknown
Father
  brownrider
    (dec)
Grandmother
  bluerider
    (dec)
Great Grandmother
  greenrider
    (dec)
Great Great Grandmother
  unknown
Great Great Grandfather
  unknown
Great Grandfather
  brownrider
Great Great Grandmother
  lower cavern
    (dec)
Great Great Grandfather
  brownrider
    (dec)
Grandfather
  brownrider, shifter
Great Grandmother
  greenrider
    (dec)
Great Great Grandmother
  unknown
    (dec)
Great Great Grandfather
  lower caverns
    (dec)
Great Grandfather
  lower caverns
Great Great Grandmother
  lower caverns
    (dec)
Great Great Grandfather
  bluerider
    (dec)

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Physical Description

Hair/armor/feathers/fur: He has the same black, ringletted hair as his elder sister, Fhariji, which he pulls into a spiralled ponytail at the base of his neck. It falls between his shoulder-blades, and in the right light short fly-aways give him an electric blue "aura."

Skin/exoskeleton/scales/markings: His skin is naturally rather dark with a faintly reddish, brown hue. He has a faint smattering of freckles across his cheeks that had better not be mentioned in his company. One scar of note runs up and back from the left side of his chin and stops abruptly at his cheek where a blade literally imbedded itself in his cheekbone before stopping. It was probably the last time Navune ever picked up a sword.

Limbs: Nothing spectacular of note with his limbs. He has the typical set of arms, legs, and head that are common to humans, no deformities or extra limbs. He does have several scars from burns, nicks and cuts that are all marks of his trade, however.

Eyes: Z'sig is used to squinting into molten metal, the unaccustomed sunlight, and when focusing or aiming, and therefore has that narrow look to them that gives him a surly expression unless his carelessness is pointed out to him. Then would follow a muttered, "Oh," when he reveals a rather attractive face, wide, dark-brown eyes, and long eyelashes.

Size/Physique: Z'sig is notably shorter than his Amazonian sister, but still stands well over 6-feet tall. He more than makes up for it from his time in the metal shop, forging and swinging large, metal weapons such as swords, maces, and his favorite, the halberd. He has long but bulky muscles overall, as one can imagine.

Other: He has gotten into the habit of wearing leather clothing, anything from heavy-duty spark-resistant trousers and apron, to softer or sueded leather when he's off relaxing or practicing his weapons techniques.

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Physical Abilities

Animal-shifting: No, he cannot do this. Or perhaps he simply does not want to, as rumor has it that he is capable of it, but has shifted enough to decide against it. What animal has chosen him? Perhaps that will be revealed in the future.

Combat: His fighting style is endurance and power oriented. He is capable of using swords, maces, clubs, poles, and spears; anything he can forge he will take it upon himself to learn. His favorite weapon is the halberd and focuses on this weapon for his mastery.

Metalsmithy: He is developing his techniques quite readily, though his style is more functional and powerful than ornamental.

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Mental Abilities

None: none.

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Magical Abilities

None: none

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Personality

Attitude: He is a man of few words and comes across as rather blunt without really intending to rub people the wrong way. If it is pointed out to him, he will apologize, usually in a monosyllabic way. The only thing that really bothers him is when people tease him, even if in jest he just does not want to hear about it (or his freckles, which in his opinion make him appear childish).

Hobbies: .

Plans: .

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History

Zansig was born at Darkling Dawn though he is aware of a unique heritage involving animal spirits and shifting forms. He is either unable or unwilling to develop these abilities. Instead, he has spent probably half his life at Darkling Dawn studying his craft, until his life was changed forever. Then it only seemed prudent to transfer with the rest of his dragon-riding family to Sedona.

He learned at a fairly young age the meaning of death when he lost his parents and an elder sister in riding accidents. He had his hands full, however. No matter how generous his eldest brother, Magjhizu, seemed to be in taking on the care of his younger siblings, it was Zansig whom was ultimately responsible for them (at least in his view). As soon as he was old enough, Zansig was babysitting the twins. His closest friend Navune was a great relief, and together they threw themselves into the craft.

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Links

No Story Yet | Halameth
Darkling Dawn | Sedona Weyr | Old World Old Fashioned Giveaway

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